Subject Vision
To empower students with the digital literacy, computational thinking and problem-solving skills needed to thrive in an increasingly technological world. Through a broad and engaging curriculum, students develop the knowledge, confidence and creativity required for future study, employment and everyday life.
Curriculum Intent
The Computing curriculum develops responsible, competent, confident and creative users of technology. Students learn how digital systems work, how data is represented and processed, and how technology can be used safely, ethically and effectively.
Through programming, digital media, cybersecurity and data analysis, learners develop transferable skills that prepare them for further education and careers within the digital sector.
Curriculum Overview
Key Stage 3
Year 7
|
Term |
Topic |
Overview |
|
1 |
E-Safety and Digital Citizenship |
Students learn how to use technology safely, responsibly and legally. Topics include online safety, digital footprints, cyberbullying, misinformation, privacy and illegal online behaviour. |
|
2 |
Digital Media |
Students develop digital design skills using software such as Canva and learn the principles of effective visual communication. |
|
3 |
Networks |
Students explore how computer networks and the internet enable communication between devices. |
|
4 |
Programming Essentials in Scratch |
Students learn programming fundamentals including sequence, selection, iteration and variables. |
|
5 |
Modelling Data Using Spreadsheets |
Students learn how to organise, analyse and model data using spreadsheets. |
|
6 |
Gaining Support for a Cause |
Students create a blog while exploring copyright, licensing and evaluating online information. |
Year 8
|
Term |
Topic |
Overview |
|
1 |
Media – Vector Graphics |
Students create digital products such as logos, icons and posters using vector graphic software. |
|
2 |
Layers of Computing Systems |
Students explore how software, hardware and data interact within computer systems. |
|
3 |
Developing for the Web |
Students design and build web pages using HTML and CSS. |
|
4 |
Representations |
Students investigate how computers represent and process information digitally using binary. |
|
5 |
Criminal Online Scams |
Students learn how to identify and protect themselves from online scams and fraud. |
|
6 |
Introduction to Python Programming |
Students begin text-based programming using Python. |
Year 9
|
Term |
Topic |
Overview |
|
1 |
Python Programming with Sequences of Data |
Students extend their Python skills through the use of lists and strings to store, manipulate and process data. |
|
2 |
Data Science |
Students analyse real-world datasets to identify patterns, trends and relationships whilst developing skills in data analysis and visualisation. |
|
3 |
Databases |
Students learn how databases store, organise and retrieve information through practical database design and querying activities. |
|
4 |
Representations – Going Audio-Visual |
Students explore how images and sound are represented digitally and how multimedia content is stored and processed. |
|
5 |
Introduction to Cybersecurity |
Students learn about cyber threats, online safety, harmful online content and strategies used to protect people, systems and data. |
|
6 |
Animations |
Students use Blender to develop 3D modelling and animation skills whilst exploring applications of computing within the creative industries. |
Key Stage 4 – GCSE Computer Science
Year 10
|
Topic |
Overview |
|
Computer Systems |
Students explore computer architecture, memory, storage and system performance. |
|
Algorithms |
Students develop computational thinking skills through the study of search and sort algorithms. |
|
Programming Techniques |
Students strengthen their Python programming skills through increasingly complex problem-solving activities. |
|
Cybersecurity |
Students investigate cyber threats, vulnerabilities and methods used to secure systems and networks. |
|
Computer Networks |
Students study network infrastructure, protocols, internet technologies and network security. |
|
Data Representation |
Students learn how numbers, text, images and sound are represented digitally and explore data compression techniques. |
Year 11
|
Topic |
Overview |
|
Logic Gates |
Students develop an understanding of Boolean logic, truth tables and digital circuits. |
|
Ethical, Legal, Cultural and Environmental Issues |
Students explore the impact of technology on society, considering privacy, legislation, ethics and sustainability. |
|
Additional Programming Techniques |
Students extend their knowledge of programming through file handling, arrays, SQL and defensive programming. |
|
Examination Preparation |
Students consolidate their learning through revision, retrieval practice and examination-style questions. |
Key Stage 5 – A Level Computer Science
|
Component |
Overview |
|
Paper 1: Computer Systems |
Students study computer architecture, systems software, data representation, Boolean logic and programming paradigms. |
|
Paper 2: Algorithms and Programming |
Students develop advanced programming skills whilst studying algorithms, databases, networking, web technologies, encryption and data compression. |
|
Non-Exam Assessment (NEA) |
Students complete an independent programming project, applying their knowledge and skills to solve a real-world problem. |
Assessment
Students are assessed through a range of methods including:
Assessment helps students identify strengths, address misconceptions and make sustained progress throughout the curriculum.
Careers
Computing develops valuable digital, analytical and problem-solving skills that support careers in:
Many of the skills developed in Computing are also highly valued across a wide range of industries and professions.
Enrichment Opportunities
Students may have opportunities to engage in:
Luminara Education Trust
Berrywood Road, Duston
Northampton,
NN5 6XA